Three people, mid-walk
humaaans
Mix-and-match people, everywhere
Flat vector people you could take apart and put back together. Swap a head, swap a body, swap the whole scene… and drop them into anything.
Humaaans started with a simple annoyance. Illustrations of people looked great until you needed a different pose, a different skin tone, a different anything. Then you were stuck. So I drew people as parts instead of pictures. Heads, torsos, legs, arms, all built to snap together.
The idea was that you shouldn't have to be me to use them. Anybody could remix a person and build a whole scene, no drawing required.
The trick was making every piece line up. A head from here had to sit on a body from there without looking broken. So I built the whole thing on a shared grid, every joint in the same spot, every part interchangeable by design.
Get that right and the math does the rest. A handful of heads times a handful of bodies times a handful of poses is suddenly thousands of people you never had to draw one by one.
The best part was watching people find combinations I never would have made. A pose I meant for one thing showed up somewhere completely different, and it still worked, because the parts were built to.
I put them online free and mostly forgot about it. Then I started seeing them everywhere. Landing pages, pitch decks, onboarding flows, empty states. Designers dropped Humaaans into products for years, and half the time I only found out because someone sent me a screenshot.
That was the whole point. People you didn't have to ask permission to use, in a style anybody could bend to their thing.
Mix-and-match illustrations of people.The whole pitch, one line
Humaaans taught me that a system beats a drawing. Give people the parts and they will build things you never imagined, and put them in places you never planned. Un abrazote to everyone who used them.
Next up
Blush →
The startup: illustrations by artists everywhere, remixable in Figma.