The Humankind game

Herokind

2022–2023Creative direction · Game art direction · Characters, lands, events · Art team leadFigma file
The Kinds fight back.

The Kinds fight back.

After the lunchboxes burned and the Kinds spawned, they became heroes… and wrestlers.

Herokind is an adventure and wrestling game for Humankind collectors. You send your Kinds into three lands and let them deal with whatever crawls out. Alligatornado. Nerdy Dragon. Fire Ogre. The Heavy Rain God, who is exactly as calm as he sounds.

My job was creative direction and game art direction: characters, lands, events, storyboards. I led the art team and worked shoulder to shoulder with the game devs. This is the art that went in.

Fourteen-plus monsters, all drawn by hand

Fourteen-plus monsters, all drawn by hand

Three lands

You send your Kinds to Tenotch Forest, Skull Volcano, and Cloud Island. Each land has its own weather, its own trouble, its own way of ruining an afternoon. Monster events break out on their own schedule and you never quite know which one you'll get.

Tenotch Forest, on fire
Tenotch Forest, on fire
Skull Volcano, doing volcano things
Skull Volcano, doing volcano things
Cloud Island, mid pirate raid
Cloud Island, mid pirate raid
Swamp monster overview
Swamp monster overview
Volcano rainbow ghost
Volcano rainbow ghost
Fire bats storm
Fire bats storm
Six states per monster
Fire Ogre, attack state.

Six states per monster

Every monster got drawn six ways: neutral, attack, hit, dodge, win, lose. That's the whole emotional life of a fight in one sprite sheet. Multiply by fourteen-plus monsters and you get a lot of angry faces.

Heavy Rain God
Heavy Rain God
Volcanic Robot
Volcanic Robot
Swamp Monster
Swamp Monster
Boobeard
Boobeard
Cyclops, win state
Cyclops, win state
Misfit Rebel, win state
Misfit Rebel, win state

Wrestle mode

Then we made them wrestle. Turn-based arena battles, monster versus monster, with parody trailers that took the whole thing about as seriously as it deserved. There's a full chiptune soundtrack under all of it because of course there is.

The wrestle trailer, final cut.
Nerdy Dragon does the eyebrow
The crossface

The whole system

A game is more than its monsters. Badges, medals, land maps, battle-frame borders, weather icons, splash art. All of it drawn to feel like one place. The badges were my favorite… tiny trophies for surviving things that shouldn't have happened to you.

Alligatornado Hunter
Alligatornado Hunter
Nerdy Dragon Scholar
Nerdy Dragon Scholar
Rain God Dancer
Rain God Dancer
Quick Draw
Quick Draw
Triple Treat
Triple Treat
Tenotch Forest Explorer
Tenotch Forest Explorer
From storyboard to screen
Wrestle trailer storyboard, clean frame.

From storyboard to screen

The trailers started as storyboards. Clean frames, blocked out, then handed to the animators. Seeing a two-second loop come back from a pencil scribble is the part of the job I'd do for free… don't tell anyone.

Hero intro, Tenotch Forest.

Keep digging

Two heroes, one problem

herokind

animation

Lost in the jungle

herokind

animation

Cyclops, early sketch

herokind

process
Fire Ogre says nothing

Fire Ogre says nothing

herokind

character
Skull mountain erupts

Skull mountain erupts

herokind

illustration

The run cycle loops

herokind

animation
Will you dare the unknown

Will you dare the unknown

herokind

poster

Herokind was Humankind grown up and picking fights. Same little characters, now with monsters, badges, and a folding chair. Directing the art and the team on this one is still one of the most fun things I've gotten to build.

Next up

Mullet Proof

A 24-page comic about a band in a robot city.