Two heroes, one problem
herokind
The Humankind game

After the lunchboxes burned and the Kinds spawned, they became heroes… and wrestlers.
Herokind is an adventure and wrestling game for Humankind collectors. You send your Kinds into three lands and let them deal with whatever crawls out. Alligatornado. Nerdy Dragon. Fire Ogre. The Heavy Rain God, who is exactly as calm as he sounds.
My job was creative direction and game art direction: characters, lands, events, storyboards. I led the art team and worked shoulder to shoulder with the game devs. This is the art that went in.

You send your Kinds to Tenotch Forest, Skull Volcano, and Cloud Island. Each land has its own weather, its own trouble, its own way of ruining an afternoon. Monster events break out on their own schedule and you never quite know which one you'll get.







Every monster got drawn six ways: neutral, attack, hit, dodge, win, lose. That's the whole emotional life of a fight in one sprite sheet. Multiply by fourteen-plus monsters and you get a lot of angry faces.






Then we made them wrestle. Turn-based arena battles, monster versus monster, with parody trailers that took the whole thing about as seriously as it deserved. There's a full chiptune soundtrack under all of it because of course there is.
A game is more than its monsters. Badges, medals, land maps, battle-frame borders, weather icons, splash art. All of it drawn to feel like one place. The badges were my favorite… tiny trophies for surviving things that shouldn't have happened to you.







The trailers started as storyboards. Clean frames, blocked out, then handed to the animators. Seeing a two-second loop come back from a pencil scribble is the part of the job I'd do for free… don't tell anyone.
Herokind was Humankind grown up and picking fights. Same little characters, now with monsters, badges, and a folding chair. Directing the art and the team on this one is still one of the most fun things I've gotten to build.
Next up
Mullet Proof →
A 24-page comic about a band in a robot city.