Type a prompt, hit generate
musho
AI design tool, a bit ahead of its time
Musho turned a prompt into a real, editable layout… inside Figma, before Figma had any AI at all.
The idea was simple to say and hard to build: write what you want, and Musho composes the whole thing on the canvas. Copy, imagery, color palettes, layout. Not a picture of a design… actual layers you could grab and move.
We shipped it as a Figma plugin in 2023. This was before the big models were everywhere, before Figma had a single AI button. So a lot of people looked at it and went huh, and a lot of people looked at it and went whoa. Both reactions felt right.

The magic trick was that it landed as editable Figma layers, not a flat export. You could ask for a landing page for a puppy spa, get real headlines, real sections, real color, and then just keep working. Change a word, swap the palette, drag a block.
That was the whole bet. An AI that hands you a starting point you actually want to touch, instead of one you have to redo.
You typed a prompt, Musho thought for a second, and a layout assembled itself piece by piece. Copy first, then imagery, then the palette settling into place. Every run felt a little like a slot machine you were rooting for.






Prompts are easy to answer badly. The hard part was making the output feel considered. So we spent real time on the palette engine, the type pairings, the spacing, the little defaults that separate a design from a mess of boxes.
A plugin became a small ecosystem. A website so you didn't have to open Figma to try it. Template generation tuned to a brand. A curated AI image library so the pictures weren't garbage. And a sub-brand, Aisplash, for the imagery side of things.
We built it as a team. I led product, design, and the concept, which mostly meant arguing about what good output even was, then drawing it.



The demos that landed were the specific ones. A puppy spa. A UX agency. You typed the brief a normal client would give you, and Musho built the page. People got it fastest when the example was something they could picture selling.



Musho was right about the shape of things and early on the timing. A year later everyone had an AI design button. That's the deal with being a bit ahead… you get to be right and tired at the same time. Un abrazote to the whole team.
Next up
Robyn →
The animated series we almost made with TIME Studios.